From: Dave Airlie <airl...@redhat.com> I hit an assert playing with softpipe and texture MSAA today, makes me think we might need something like this to stop creating illegal shaders.
Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/gallium/auxiliary/util/u_blitter.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index e37be4e..ceaa9d0 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -924,6 +924,11 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) (target == PIPE_TEXTURE_CUBE_ARRAY)) continue; + if (max_samples > 1 && + (target != PIPE_TEXTURE_2D && + target != PIPE_TEXTURE_2D_ARRAY)) + continue; + blitter_get_fs_texfetch_col(ctx, target, i); blitter_get_fs_texfetch_depth(ctx, target, i); if (ctx->has_stencil_export) { -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev