From: Bryan Cain <bryanca...@gmail.com> Before, it accounted for the size of the vertices but not the other fields in the vertex_header struct, which caused memory corruption.
Reviewed-by: Zack Rusin <za...@vmware.com> --- src/gallium/auxiliary/draw/draw_gs.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index 5c55523..2ce1a2a 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -401,7 +401,8 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, output_verts->vertex_size = input_verts->vertex_size; output_verts->stride = input_verts->vertex_size; output_verts->verts = - (struct vertex_header *)MALLOC(input_verts->vertex_size * + (struct vertex_header *)MALLOC(sizeof(struct vertex_header) + + input_verts->vertex_size * num_in_primitives * shader->max_output_vertices); -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev