Chad Versace <chad.vers...@linux.intel.com> writes: > On 02/27/2013 11:39 AM, Eric Anholt wrote: >> Chad Versace <chad.vers...@linux.intel.com> writes: >> >>> On 02/26/2013 11:15 PM, Eric Anholt wrote: >>>> I have some debug of HiZ rendering that looks like some rendering is not >>>> landing in my HiZ buffer. Unfortunately, fulsim choking on us violating >>>> hiz rendering rules was preventing me from using it as a debug aid. >>>> >>>> Once we get things reliable, we'll also be able to take advantage of this >>>> to get fast clears on modes like 1366x768. >>>> --- >>>> src/mesa/drivers/dri/i965/brw_blorp.cpp | 10 ++++++++++ >>>> 1 file changed, 10 insertions(+) >>>> >>>> diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp >>>> b/src/mesa/drivers/dri/i965/brw_blorp.cpp >>>> index 5f72b5d..49dcacb 100644 >>>> --- a/src/mesa/drivers/dri/i965/brw_blorp.cpp >>>> +++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp >>>> @@ -181,6 +181,16 @@ brw_hiz_op_params::brw_hiz_op_params(struct >>>> intel_mipmap_tree *mt, >>>> this->hiz_op = op; >>>> >>>> depth.set(mt, level, layer); >>>> + >>>> + /* HiZ operations require alignment to 8x4. Our depth and hiz >>>> miplevels >>>> + * should have their start offsets aligned to that (except for a bug on >>>> + * non-Z16) so we won't draw into a neighboring miplevel, and we >>>> allocate >>>> + * memory aligned to pages (128bytesx32), so we won't draw into memory >>>> not >>>> + * owned by our miptree. >>>> + */ >>>> + depth.width = ALIGN(depth.width, 8); >>>> + depth.height = ALIGN(depth.height, 4); >>>> + >>> >>> This should be moved into the brw_hiz_op_params() constructor. >> >> That's where this is. Were you thinking of a version that was posted in >> my tree at one point instead? > > No, I was talking with my foot in my mouth. :/ > > I meant it should be set by call to depth.set() above, which is > brw_blorp_mip_info::set(), like this: > > this->width = ALIGN(mt->level[level].width, 8); > this->height = ALIGN(mt->level[level].height, 4); > > The responsibility of setting brw_blorp_mip_info fields should > belong to that method.
I disagree -- you only want this behavior for HiZ ops on depth/stencil, not blorp ops in general (like blits with color buffers).
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