On 02/28/2013 09:29 AM, Jordan Justen wrote:
This requirement was added by ARB_fragment_program

When the Steam overlay is enabled, this fixes:
* Menu corruption with the Puddle game
* The screen going black on Rochard when
   the Steam overlay is accessed

NOTE: This is a candidate for the 9.0 and 9.1 branches.

Signed-off-by: Jordan Justen<jordan.l.jus...@intel.com>
---
  src/mesa/main/attrib.c |   12 ++++++++++++
  1 file changed, 12 insertions(+)

diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index a951283..6d91534 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -130,6 +130,9 @@ struct gl_enable_attrib
     GLboolean VertexProgramPointSize;
     GLboolean VertexProgramTwoSide;

+   /* GL_ARB_fragment_program */
+   GLboolean FragmentProgram;
+
     /* GL_ARB_point_sprite / GL_NV_point_sprite */
     GLboolean PointSprite;
     GLboolean FragmentShaderATI;
@@ -316,6 +319,10 @@ _mesa_PushAttrib(GLbitfield mask)
        attr->VertexProgram = ctx->VertexProgram.Enabled;
        attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
        attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
+
+      /* GL_ARB_fragment_program */
+      attr->FragmentProgram = ctx->FragmentProgram.Enabled;
+
        save_attrib_data(&head, GL_ENABLE_BIT, attr);

        /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
@@ -607,6 +614,11 @@ pop_enable_group(struct gl_context *ctx, const struct 
gl_enable_attrib *enable)
                     enable->VertexProgramTwoSide,
                     GL_VERTEX_PROGRAM_TWO_SIDE_ARB);

+   /* GL_ARB_fragment_program */
+   TEST_AND_UPDATE(ctx->FragmentProgram.Enabled,
+                   enable->FragmentProgram,
+                   GL_FRAGMENT_PROGRAM_ARB);
+
     /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
     TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled,
                     GL_FRAMEBUFFER_SRGB);

Reviewed-by: Brian Paul <bri...@vmware.com>
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