I'm hoping to add support for doing the transform feedback queries in hardware, rather than software counters (as geometry shaders will break the CPU-side counting.)
Before I could do that, I had to make the query object code a bit more understandable, and eliminate globals specific to occlusion queries. I think it's a lot easier to follow now. A second series will do the actual new hardware counter support. No piglit or es3conform regressions on Ivybridge. No regressions in oglconform's occlusion_query and occlusion_query2 tests. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev