Kenneth Graunke <kenn...@whitecape.org> writes:

> GLSL provides gradients for the 'r' coordinate (face ID), while our
> hardware apparently ignores them.  Sadly, this means that sample_d and
> sample_d_c appear to be unsuitable for OpenGL, and need to be lowered.

'r' isn't a face ID in GLSL, though -- it's just the 3rd component of
the vector pointing to texels.  Did you mean it's used as face ID in
hardware for sample_d/d_c?

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