https://bugs.freedesktop.org/show_bug.cgi?id=61091
Priority: medium Bug ID: 61091 Keywords: regression CC: mar...@gmail.com Assignee: mesa-dev@lists.freedesktop.org Summary: piglit glsl-fs-texture2drect regression Severity: normal Classification: Unclassified OS: Linux (All) Reporter: v...@freedesktop.org Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Mesa core Product: Mesa mesa: 07cdfdb708ac28aa487a738db30b128cb0df1dc3 (master) $ ./bin/glsl-fs-texture2drect -auto Probe at (37,37) Expected: 1.000000 0.000000 0.000000 Observed: 1.000000 1.000000 1.000000 PIGLIT: {'result': 'fail' } 0a1479c829ed34a65e60c6619a8164e1b079aaee is the first bad commit commit 0a1479c829ed34a65e60c6619a8164e1b079aaee Author: Marek Olšák <mar...@gmail.com> Date: Thu Feb 14 01:03:55 2013 +0100 st/mesa: implement blit-based TexImage and TexSubImage A temporary texture is created such that it matches the format and type combination and pixels are copied to it using memcpy. Then the blit is used to copy the temporary texture to the texture image being modified by TexImage or TexSubImage. The blit takes care of the format and type conversion and swizzling. The result is a very fast texture upload involving as little CPU as possible. This improves performance in apps which upload textures during rendering. An example is the Wine OpenGL backend for DirectDraw, which I used to test the game StarCraft. Profiling had shown that TexSubImage was taking 50% of CPU time without this patch, which was the main motivation for this work, and now TexSubImage only takes 14% of CPU time. I had to underclock my CPU to see any difference in the game and this patch does make the game a lot faster if the CPU is slow (or using the powersave cpufreq profile). Reviewed-by: Brian Paul <bri...@vmware.com> :040000 040000 15f59d627914f821f5c58d91645e765c16dee900 9556e542ef992b9d4d1aca566b96e31e715d3999 M src bisect run success -- You are receiving this mail because: You are the assignee for the bug.
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