Vadim Girlin wrote:
Overcautious stack reservation caused significant loss of performance.
v2: fix stack depth computation
I get some corruption with this patch and heaven 3.0 with llvm on
HD4890, R600_LLVM=0 is OK.
It appears on sunlit areas over a certain distance and the patches move
around.
http://www.andyqos.ukfsn.org/heaven-corrupt.jpg
that was taken with these settings
http://www.andyqos.ukfsn.org/unigine_20130218_1304-llvm-1-patched.html
I also retested with shaders high using the envs you gave -
MESA_EXTENSION_OVERRIDE=-GL_ARB_shader_bit_encoding
force_glsl_extensions_warn=true
and saw the same issue.
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