On Mon, 2013-02-11 at 20:47 +0100, srol...@vmware.com wrote: > From: Roland Scheidegger <srol...@vmware.com> > > It looks like using coord.w as explicit lod value is a mistake, most likely > because some dx10 docs had it specified that way. Seems this was changed > though: > http://msdn.microsoft.com/en-us/library/windows/desktop/hh447229%28v=vs.85%29.aspx > - let's just hope it doesn't depend on runtime build version or something. > Not only would this need translation (so go against the stated goal these > opcodes should be close to dx10 semantics) but it would prevent usage of this > opcode with cube arrays, which is apparently possible: > http://msdn.microsoft.com/en-us/library/windows/desktop/bb509699%28v=vs.85%29.aspx > (Note not only does this show cube arrays using explicit lod, but also the > confusion with this opcode: it lists an explicit lod parameter value, but then > states last component of location is used as lod). > (For "true" hw drivers, only nv50 had code to handle it, and it appears the > code was already right for the new semantics, though fix up the seemingly > wrong c/d arguments while there.) > --- > src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c | 5 +---- > src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c | 2 +- > src/gallium/auxiliary/tgsi/tgsi_exec.c | 2 +- > src/gallium/auxiliary/tgsi/tgsi_info.c | 2 +- > src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h | 2 +- > src/gallium/docs/source/tgsi.rst | 12 ++++++------ > .../drivers/nv50/codegen/nv50_ir_from_tgsi.cpp | 2 +- > .../state_trackers/d3d1x/gd3d1x/sm4_to_tgsi.cpp | 9 ++------- > 8 files changed, 14 insertions(+), 22 deletions(-) > > diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c > b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c > index cb6564a..3a19fe2 100644 > --- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c > +++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c > @@ -241,13 +241,10 @@ analyse_sample(struct analysis_context *ctx, > tex_info->sampler_unit = inst->Src[2].Register.Index; > > if (modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_DERIV || > + modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_LOD || > modifier == LP_BLD_TEX_MODIFIER_LOD_BIAS || shadow) { > /* We don't track insts with additional regs, although we could */ > indirect = TRUE; > - } else { > - if (modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_LOD) { > - readmask |= TGSI_WRITEMASK_W; > - } > } > > for (chan = 0; chan < 4; ++chan) { > diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c > b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c > index 52a60dd..f816103 100644 > --- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c > +++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c > @@ -1430,7 +1430,7 @@ emit_sample(struct lp_build_tgsi_soa_context *bld, > else if (modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_LOD) { > /* lod bias comes from src 3.r but explicit lod from 0.a */
This comment would need to be updated... > - explicit_lod = lp_build_emit_fetch( &bld->bld_base, inst, 0, 3 ); > + explicit_lod = lp_build_emit_fetch( &bld->bld_base, inst, 3, 0 ); > } > else if (modifier == LP_BLD_TEX_MODIFIER_LOD_ZERO) { > lod_bias = NULL; > diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c > b/src/gallium/auxiliary/tgsi/tgsi_exec.c > index 6da7d42..03f1942 100644 > --- a/src/gallium/auxiliary/tgsi/tgsi_exec.c > +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c > @@ -2154,7 +2154,7 @@ exec_sample(struct tgsi_exec_machine *mach, > control = tgsi_sampler_lod_bias; > } > else if (modifier == TEX_MODIFIER_EXPLICIT_LOD) { > - FETCH(&c1, 0, TGSI_CHAN_W); > + FETCH(&c1, 3, TGSI_CHAN_X); > lod = &c1; > control = tgsi_sampler_lod_explicit; > } ... but don't these changes break TXL? > diff --git a/src/gallium/docs/source/tgsi.rst > b/src/gallium/docs/source/tgsi.rst > index 31b6796..dd4c773 100644 > --- a/src/gallium/docs/source/tgsi.rst > +++ b/src/gallium/docs/source/tgsi.rst > @@ -1383,9 +1383,10 @@ instructions. If in doubt double check Direct3D > documentation. > > .. opcode:: SAMPLE_I_MS - Just like SAMPLE_I but allows fetch data from > multi-sampled surfaces. > + SAMPLE_I_MS dst, address, sampler_view, sample > > .. opcode:: SAMPLE_B - Just like the SAMPLE instruction with the > - exception that an additiona bias is applied to the > + exception that an additional bias is applied to the > level of detail computed as part of the instruction > execution. > SAMPLE_B dst, address, sampler_view, sampler, lod_bias > @@ -1394,7 +1395,7 @@ instructions. If in doubt double check Direct3D > documentation. > > .. opcode:: SAMPLE_C - Similar to the SAMPLE instruction but it > performs a comparison filter. The operands to SAMPLE_C > - are identical to SAMPLE, except that tere is an additional > + are identical to SAMPLE, except that there is an additional > float32 operand, reference value, which must be a register > with single-component, or a scalar literal. > SAMPLE_C makes the hardware use the current samplers These cleanups should be in a separate change. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Debian, X and DRI developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev