It's now always called from the same file. --- src/mesa/drivers/dri/i915/i830_vtbl.c | 17 +++++++---------- src/mesa/drivers/dri/i915/i915_vtbl.c | 17 +++++++---------- src/mesa/drivers/dri/intel/intel_context.h | 4 ---- 3 files changed, 14 insertions(+), 24 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index c75a786..1d02c2c 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -608,9 +608,8 @@ i830_render_target_supported(struct intel_context *intel, static void i830_set_draw_region(struct intel_context *intel, - struct intel_region *color_regions[], - struct intel_region *depth_region, - GLuint num_regions) + struct intel_region *color_region, + struct intel_region *depth_region) { struct i830_context *i830 = i830_context(&intel->ctx); struct gl_context *ctx = &intel->ctx; @@ -624,9 +623,9 @@ i830_set_draw_region(struct intel_context *intel, drm_intel_bo_unreference(state->color_bo); state->color_bo = NULL; - if (color_regions[0]) { - state->color_bo = color_regions[0]->bo; - drm_intel_bo_unreference(color_regions[0]->bo); + if (color_region) { + state->color_bo = color_region->bo; + drm_intel_bo_unreference(color_region->bo); } drm_intel_bo_unreference(state->depth_bo); state->depth_bo = NULL; @@ -639,7 +638,7 @@ i830_set_draw_region(struct intel_context *intel, * Set stride/cpp values */ i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0], - color_regions[0], BUF_3D_ID_COLOR_BACK); + color_region, BUF_3D_ID_COLOR_BACK); i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0], depth_region, BUF_3D_ID_DEPTH); @@ -836,8 +835,7 @@ i830_update_draw_buffer(struct intel_context *intel) ctx->Driver.Enable(ctx, GL_STENCIL_TEST, (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); - intel->vtbl.set_draw_region(intel, colorRegions, depthRegion, - fb->_NumColorDrawBuffers); + i830_set_draw_region(intel, colorRegions[0], depthRegion); intel->NewGLState |= _NEW_BUFFERS; /* update viewport since it depends on window size */ @@ -900,7 +898,6 @@ i830InitVtbl(struct i830_context *i830) i830->intel.vtbl.emit_state = i830_emit_state; i830->intel.vtbl.new_batch = i830_new_batch; i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state; - i830->intel.vtbl.set_draw_region = i830_set_draw_region; i830->intel.vtbl.update_draw_buffer = i830_update_draw_buffer; i830->intel.vtbl.update_texture_state = i830UpdateTextureState; i830->intel.vtbl.render_start = i830_render_start; diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index 1c4ed14..7b78699 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -571,9 +571,8 @@ i915_render_target_supported(struct intel_context *intel, static void i915_set_draw_region(struct intel_context *intel, - struct intel_region *color_regions[], - struct intel_region *depth_region, - GLuint num_regions) + struct intel_region *color_region, + struct intel_region *depth_region) { struct i915_context *i915 = i915_context(&intel->ctx); struct gl_context *ctx = &intel->ctx; @@ -587,9 +586,9 @@ i915_set_draw_region(struct intel_context *intel, drm_intel_bo_unreference(state->color_bo); state->color_bo = NULL; - if (color_regions[0]) { - state->color_bo = color_regions[0]->bo; - drm_intel_bo_unreference(color_regions[0]->bo); + if (color_region) { + state->color_bo = color_region->bo; + drm_intel_bo_unreference(color_region->bo); } drm_intel_bo_unreference(state->depth_bo); state->depth_bo = NULL; @@ -602,7 +601,7 @@ i915_set_draw_region(struct intel_context *intel, * Set stride/cpp values */ i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0], - color_regions[0], BUF_3D_ID_COLOR_BACK); + color_region, BUF_3D_ID_COLOR_BACK); i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0], depth_region, BUF_3D_ID_DEPTH); @@ -806,8 +805,7 @@ i915_update_draw_buffer(struct intel_context *intel) i915_update_color_write_enable(i915, colorRegion != NULL); - intel->vtbl.set_draw_region(intel, &colorRegion, depthRegion, - fb->_NumColorDrawBuffers); + i915_set_draw_region(intel, colorRegion, depthRegion); intel->NewGLState |= _NEW_BUFFERS; /* update viewport since it depends on window size */ @@ -879,7 +877,6 @@ i915InitVtbl(struct i915_context *i915) i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; i915->intel.vtbl.render_start = i915_render_start; i915->intel.vtbl.render_prevalidate = i915_render_prevalidate; - i915->intel.vtbl.set_draw_region = i915_set_draw_region; i915->intel.vtbl.update_draw_buffer = i915_update_draw_buffer; i915->intel.vtbl.update_texture_state = i915UpdateTextureState; i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty; diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index af49ab1..2643a0c 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -161,10 +161,6 @@ struct intel_context void (*render_start) (struct intel_context * intel); void (*render_prevalidate) (struct intel_context * intel); - void (*set_draw_region) (struct intel_context * intel, - struct intel_region * draw_regions[], - struct intel_region * depth_region, - GLuint num_regions); void (*update_draw_buffer)(struct intel_context *intel); void (*reduced_primitive_state) (struct intel_context * intel, -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev