On Mon, Jan 28, 2013 at 9:17 AM, Marek Olšák <mar...@gmail.com> wrote: > On Mon, Jan 28, 2013 at 4:54 PM, Brian Paul <bri...@vmware.com> wrote: >> [cross-posting this reply to the mesa-dev list] >> >> >> On 01/27/2013 09:07 AM, Brian Paul wrote: >>> >>> On Sun, Jan 27, 2013 at 2:51 AM, Eric Anholt<e...@anholt.net> wrote: >>>> >>>> Brian Paul<bri...@vmware.com> writes: >>>> >>>>> Even if GL_ARB_multisample is advertised, it's OK for the max number of >>>>> samples to be zero. >>>> >>>> >>>> Huh? The EXT_framebuffer_multisample spec says minmax of MAX_SAMPLES is >>>> 1. >>> >>> >>> And GL_ARB_framebuffer_object says it's zero. >>> >>> It looks like the piglit test is checking the wrong extension. At >>> line 364 we're calling >>> piglit_require_extension("GL_ARB_framebuffer_object"). I don't see >>> any checks for GL_EXT_framebuffer_multisample. I was looking at >>> GL_MAX_SAMPLES in the former, not the later. >>> >>> I guess the proper fix is to just check for the proper extension. >> >> >> >> There's several things going on here. >> >> First, the piglit test needs a >> piglit_require_extension("GL_EXT_framebuffer_multisample") check. >> >> Second, I think we need to disable advertising this extension for swrast, >> softpipe and llvmpipe. >> >> Third, I think we need to decide what GL_MAX_SAMPLES=1 really means. >> >> I've been reading the various multisample-related extensions and none of >> them really says anything special about GL_MAX_SAMPLES=1. But in some >> places (like the GLSL spec) you'll see the phrase "single-sampling" but it >> seems to mean the non-multisample / conventional rasterization case. >> >> My thinking is that it would be theoretically possible to have single-sample >> multisampling (perhaps with a different sample position per pixel). >> >> In any case, regardless of the number of samples per pixel, we still must >> obey centroid sampling mode (must interpolate at a point that lies in both >> the pixel and in the primitive being >> rendered). swrast, softpipe and llvmpipe don't support that so we really >> shouldn't advertise GL_MAX_SAMPLES=1 (it should be zero) so >> GL_EXT_framebuffer_multisample shouldn't be advertised for those drivers. >> >> Most likely, the user's going to be disappointed if they want multisampling >> in their app and the driver only gives him GL_MAX_SAMPLES=1. >> >> Does this sound reasonable? > > I think that not advertising ARB_framebufer_object (which adds > GL_MAX_SAMPLES) is a much worse solution than returning GL_MAX_SAMPLES > <= 1.
Huh? I wasn't suggesting disabling GL_ARB_framebuffer_object. I'm saying advertise GL_MAX_SAMPLES=0 and disable GL_EXT_framebuffer_multisample in the software drivers. -Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev