https://bugs.freedesktop.org/show_bug.cgi?id=59879
José Fonseca <jfons...@vmware.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jfons...@vmware.com --- Comment #1 from José Fonseca <jfons...@vmware.com> --- (In reply to comment #0) > Hello, > > this is sort of cleaned up report of bug #37637. > > To quickly summarize what happens there: Build r600g with the llvm compiler > backend and try starting ut2003. Segfault happens since apparantly ut's > engine has a version of libstdc++ built in, which now clashes with the > libstdc++ shared lib which either r600_dri.so or LLVM (when build as shared) > loads. This is independent of preloading order. When the symbols from the > system libstdc++ take preference, then the game engine crashes. When the > game engine symbols take preference, the r600g driver initialization crashes. > > The fix for the problem: Since we can't modify the ut2003 binary, we have to > hide the "duplicate" symbols somehow. > > This means: > - build r600g with static llvm > - build r600 with static libstdc++ [...] > What I'm struggling with is properly telling autotools to build a shared lib > with static libstdc++. The gcc manpage mentions an option called > "-static-libstdc++", but it doesn't seem to have any effect. AFAIK, -static-libstdc++ allows one to statically link libstdc++ to an _executable_, not to a dynamic library (as it lacks -fPIC). I see two ways of achieving this: - have our own custom build of libstdc++ where we build a static library of libstdc++.a with -fPIC. - statically link (w/ -Bsymbolic) against stubs of libstdc++ symbols, where each stub does dlsym(dlopen('/usr/lib32/libstdc++.so.6', RTLD_LOCAL), "foo") FWIW, either seem a lot of work just for sake of an old binary-only game. The ideal would be for UT to rely on distro's libstdc++ instead of its own version... -- You are receiving this mail because: You are the assignee for the bug.
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