Besides some small cleanups, this series adds all RGBX formats needed to 
correctly implement OpenGL RGB texture formats on radeon. The main motivation 
behind it is that drivers can finally force alpha to 1 and implement the 
correct behavior for texturing and rendering if RGBX is the only available RGB 
format they can use.

One thing that worries me is the inconsistent and messy naming of mesa formats. 
I volunteer to rename all mesa formats to match gallium (e.g. 
MESA_FORMAT_RGBA8888_REV -> MESA_FORMAT_R8G8B8A8_UNORM) if that's okay with 
people.

Marek
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