On 01/25/2013 05:36 PM, srol...@vmware.com wrote:
From: Roland Scheidegger<srol...@vmware.com>
Make it obvious what "unit" this is (no change in functionality).
draw still uses "unit" in places where it changes the shader by adding
texture sampling itself - it seems like this can't work with shaders
using dx10-style sample opcodes (can't mix gl-style and dx10-style
sample instructions in a shader).
---
For both: Reviewed-by: Brian Paul <bri...@vmware.com>
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