On 01/23/2013 01:43 PM, Paul Berry wrote: > On 22 January 2013 00:51, Ian Romanick <i...@freedesktop.org> wrote: > >> From: Kenneth Graunke <kenn...@whitecape.org> >> >> In GLSL ES 3.00 (and GLSL 1.50), uniform blocks can have an associated >> "instance name", which essentially namespaces the variables inside. >> >> This patch adds basic parsing for this new feature, but doesn't yet hook >> it up to actually do anything yet. >> >> It does not support for arrays of interface blocks; a later commit will >> take care of that. >> >> This change temporarily regresses the piglit test >> interface-name-access-without-interface-name.vert. This shader failed >> to compile before (the expected result), but it failed to compile for >> the wrong reason. This is not a real regression. >> --- >> src/glsl/ast.h | 6 ++++-- >> src/glsl/glsl_parser.yy | 20 ++++++++++++++++++-- >> 2 files changed, 22 insertions(+), 4 deletions(-) >> >> diff --git a/src/glsl/ast.h b/src/glsl/ast.h >> index 5074782..bcec6bb 100644 >> --- a/src/glsl/ast.h >> +++ b/src/glsl/ast.h >> @@ -805,8 +805,9 @@ class ast_uniform_block : public ast_node { >> public: >> ast_uniform_block(ast_type_qualifier layout, >> const char *block_name, >> - ast_declarator_list *member_list) >> - : layout(layout), block_name(block_name) >> + ast_declarator_list *member_list, >> + const char *instance_name) >> + : layout(layout), block_name(block_name), instance_name(instance_name) >> { >> declarations.push_degenerate_list_at_head(&member_list->link); >> } >> @@ -816,6 +817,7 @@ public: >> >> ast_type_qualifier layout; >> const char *block_name; >> + const char *instance_name; >> > > It would be nice to have a comment above this field explaining that > instance_name is NULL if there is no instance name.
I second the need for a comment here. With that, Reviewed-by: Chad Versace <chad.vers...@linux.intel.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev