On 20 January 2013 14:15, Paul Berry <stereotype...@gmail.com> wrote:
> Your interaction with blorp looks good. But I think there are some bugs > in the resolves. My rules of thumb for depth/HiZ resolves are: > > - Resolves take care of the mismatch in access patterns between HiZ-aware > components (i.e. the depth buffer bound to the rendering pipeline) and > non-HiZ-aware components (texture units, blorp, and swrast). After writing > data using a HiZ-aware component and reading it using a non-HiZ-aware > component, you need to do a depth resolve. After writing data using a > non-HiZ-aware component and reading it using a HiZ-aware component, you > need to do a HiZ resolve. For this determination, writing to a portion of > the buffer (but not all of it) counts as both a write and a read. > Argh, this should say "After writing data using a HiZ-aware component and *before* reading it using a non-HiZ-aware component". There's a similar error in the next sentence.
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