On Mon, Jan 7, 2013 at 8:16 AM, Anuj Phogat <anuj.pho...@gmail.com> wrote:
> This patch fixes a case when blitting to a framebuffer with
> renderbuffers/textures attached to GL_COLOR_ATTACHMENT{1, 2, ...}.
> Earlier we were incorrectly blitting to GL_COLOR_ATTACHMENT0 by default.
>
> Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com>
> ---

There are two patch 5/7, and this one looks like it's the older version.
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