On 12/20/2012 05:05 PM, Eric Anholt wrote:
Ian Romanick <i...@freedesktop.org> writes:

From: Ian Romanick <ian.d.roman...@intel.com>

It looks to me like we really do have to support getting a
binary with this extension/gles3:

"Any program binary retrieved using GetProgramBinary and submitted us-
ing ProgramBinary under the same configuration must be successful. Any
programs loaded successfully by ProgramBinary must be run properly with
any legal GL state vector."

where I read configuration as "hardware and driver version"  I don't see
any of the text I would expect if they're letting length == 0 mean
"sorry, can't save this one".

I thought I had replied to this, but I don't see my e-mail. Weird. Anyway, the spec allows us to expose zero binary formats. If there are no binary formats, any value specified as binaryFormat for glProgramBinary must be invalid. The older ARB_get_shader_binary spec uses basically the same method to allow the same cowardly retreat. :)

---
  src/mesa/main/shaderapi.c | 50 +++++++++++++++++++++++++++++++++++++++++++++++
  src/mesa/main/shaderapi.h |  8 ++++++++
  2 files changed, 58 insertions(+)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 19fa6fc..550018e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1500,6 +1500,56 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, 
GLenum binaryformat,

  #endif /* FEATURE_ES2 */

+void GLAPIENTRY
+_mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
+                       GLenum *binaryFormat, GLvoid *binary)
+{
+   struct gl_shader_program *shProg;
+   GET_CURRENT_CONTEXT(ctx);
+
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, 
"glGetProgramBinary");
+   if (!shProg)
+      return;
+
+   if (!shProg->LinkStatus) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                 "glGetProgramBinary(program %u not linked)",

tabs, probably from a copy and paste.

Naturally.  Fixed.

+                  shProg->Name);
+      return;
+   }
+
+   if (bufSize < 0){
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
+      return;
+   }
+
+   *length = 0;

"If <length> is NULL, then no length is returned."

Good catch.  I'll fix that.
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