On 31.12.2012 22:55, Vadim Girlin wrote:
On 12/31/2012 05:34 AM, Vadim Girlin wrote:
Optimize it for better performance.
Signed-off-by: Vadim Girlin <vadimgir...@gmail.com>
---
I did some benchmarking for this patch together with the patch that
introduces
ISA tables, using the texCombine test (IIRC it builds hundreds of
shaders) and
making the driver build each shader 5000 times, total time of the
test was
reduced from 45 to 25 seconds, the time spent in
check_and_set_bank_swizzle
is about 8 times less according to the oprofile, the time of
r600_shader_from_tgsi is reduced by half.
You can also find the patch in this branch:
http://cgit.freedesktop.org/~vadimg/mesa/log/?h=r600-disasm
After some other benchmarks I think that texCombine benchmark that I
used is close to the worst possible case (when most of the inst groups
do not use default swizzles, so we have to perform a lot of iterations
to find the correct swizzles). Now with other tests I see that in some
cases (where most of the alu groups just use default swizzles) this
patch might even have slightly worse performance due to additional
overhead. I'm going to improve the handling of the default case and
gather some stats over the popular apps, and then update the patch to
make it more efficient in every case.
Hi Vadim,
I spend quite some time trying to understand the different restrictions
and implementing them in an usable algorithm before I gave up and just
hacked the code how it is currently looks like. So please be aware that
you're dealing with a quite complicated topic and improving it probably
won't be done with a first shot.
Additional to that it would be great if you could remove the forced bank
swizzle and just have a single algorithm that handles the whole problem
at just one point in the code generation path.
Christian.
Vadim
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