https://bugs.freedesktop.org/show_bug.cgi?id=58734
--- Comment #1 from Kenneth Graunke <kenn...@whitecape.org> --- Created attachment 72119 --> https://bugs.freedesktop.org/attachment.cgi?id=72119&action=edit Hack to pretend EXT_bindable_uniform is supported It looks like most of Dungeon Defenders' shaders try to enable EXT_bindable_uniform via: #extension GL_EXT_bindable_uniform : require but all of the shaders also contain "/*ndabl*/uniform" instead of "bindable uniform", which suggests that the game /used/ to use the extension, but doesn't now. It's just asking for functionality it doesn't need. I commented on the upstream bug (linked from the URL field here); hopefully icculus can fix that. In the meantime, I've also attached a patch that makes Mesa pretend to support the extension, which allows the game to run. (It doesn't actually implement anything.) On i965/Ivybridge, this makes it draw the splash screen, but it then hits an assertion failure. I'll look into that. -- You are receiving this mail because: You are the assignee for the bug.
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