Christoph Bumiller <e0425...@student.tuwien.ac.at> writes:

> v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead
> of the buffer's current size so we know we always have to use the
> full size of the buffer object (i.e. even if it changes without the
> user calling TexBuffer again) for the texture.
>
> Clarify invalid offset alignment error message.
>
> v3: Use extra GL_CORE-only section in get_hash_params.py for
> TEXTURE_BUFFER_OFFSET_ALIGNMENT.

I haven't seen any piglit tests for this -- how do we know it works?

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