Christoph Bumiller <e0425...@student.tuwien.ac.at> writes: > v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead > of the buffer's current size so we know we always have to use the > full size of the buffer object (i.e. even if it changes without the > user calling TexBuffer again) for the texture. > > Clarify invalid offset alignment error message. > > v3: Use extra GL_CORE-only section in get_hash_params.py for > TEXTURE_BUFFER_OFFSET_ALIGNMENT.
I haven't seen any piglit tests for this -- how do we know it works?
pgp0r2QSmOrp9.pgp
Description: PGP signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev