Hello, I have been chasing a leak with OpenVG mesa-8.0.5. Massif gave me the following stack: ->09.66% (3,471,568B) 0xB706B80: util_hash_table_set (u_hash_table.c:163) | ->09.66% (3,471,568B) 0xB4E106F: create_handle (handle.c:83) | ->09.66% (3,471,568B) 0xB527B7D: vg_init_object (vg_context.c:186) | ->06.56% (2,358,352B) 0xB4E3599: paint_create (paint.c:201) | | ->06.56% (2,358,320B) 0xB4DAF4F: vegaCreatePaint (api_paint.c:37)
Within the first snapshots this stack only occupies a small portion of the memory below the thresholds. This portion grows to 9% after 100 seconds of slow mode rendering.The application that creates the paints, frees them right after use.. I only discovered the issue with paints, since all other handles (paths, images..) are kept alive and are reused for the next frame. With the patch applied the leak is gone, and the memory usage stays constant. The patch is against MesaLib-9.0.1 since I could not clone from annongit.freedesktop.org. Andreas Pokorny (1): vega: fix for object handle leak src/gallium/state_trackers/vega/mask.c | 1 + src/gallium/state_trackers/vega/paint.c | 4 +++- src/gallium/state_trackers/vega/path.c | 2 ++ src/gallium/state_trackers/vega/text.c | 2 ++ 4 files changed, 8 insertions(+), 1 deletion(-) -- 1.7.10.4
0001-vega-fix-for-object-handle-leak.patch
Description: Binary data
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