>From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2. Yes, we really were exposing ES2_compatibility queries on ES 1. --- src/mesa/main/get.c | 6 +++++- src/mesa/main/get_hash_params.py | 16 ++++++---------- 2 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 6264eb5..714d768 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -301,8 +301,12 @@ static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = { EXTRA_END }; +static const int extra_ARB_ES2_compatibility_api_es2[] = { + EXT(ARB_ES2_compatibility), + EXTRA_API_ES2, + EXTRA_END +}; -EXTRA_EXT(ARB_ES2_compatibility); EXTRA_EXT(ARB_texture_cube_map); EXTRA_EXT(MESA_texture_array); EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index 650fb38..3ad61d3 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -204,12 +204,6 @@ descriptor=[ [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA" ], [ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA" ], -# GL_ARB_ES2_compatibility - [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ], - [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility" ], - [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ], - [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ], - # GL_ARB_multitexture [ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ], [ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], @@ -310,6 +304,12 @@ descriptor=[ # GL_NV_read_buffer [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ], + +# GL_ARB_ES2_compatibility + [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility_api_es2" ], + [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2" ], + [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ], + [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ], ]}, # GLES3 is not a typo. @@ -373,10 +373,6 @@ descriptor=[ # Enums unique to OpenGL ES 2.0 { "apis": ["GLES2"], "params": [ - [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], - [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), NO_EXTRA" ], - [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], - [ "SHADER_COMPILER", "CONST(1), NO_EXTRA" ], # OES_get_program_binary [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ], [ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ], -- 1.7.8.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev