On 12/08/2012 11:25 AM, Matt Turner wrote:
Module: Mesa
Branch: gles3
Commit: 6b8a9c43bb87f214782c280fa96847992032891b
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=6b8a9c43bb87f214782c280fa96847992032891b

Author: Matt Turner <matts...@gmail.com>
Date:   Fri Dec  7 14:26:04 2012 -0800

mesa: print unsigned values with %u

Otherwise messages say silly things like
    glGetActiveUniformBlockiv(block index -1 >= 0)

Reviewed-by: Brian Paul <bri...@vmware.com>
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

This should just go directly to master. Can you do that, and we can rebase it out of gles3 soon?

---

  src/mesa/main/uniforms.c |    8 ++++----
  1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 3f156bf..77b195e 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -614,14 +614,14 @@ _mesa_UniformBlockBinding(GLuint program,

     if (uniformBlockIndex >= shProg->NumUniformBlocks) {
        _mesa_error(ctx, GL_INVALID_VALUE,
-                 "glUniformBlockBinding(block index %d >= %d)",
+                 "glUniformBlockBinding(block index %u >= %u)",
                  uniformBlockIndex, shProg->NumUniformBlocks);
        return;
     }

     if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) {
        _mesa_error(ctx, GL_INVALID_VALUE,
-                 "glUniformBlockBinding(block binding %d >= %d)",
+                 "glUniformBlockBinding(block binding %u >= %u)",
                  uniformBlockBinding, ctx->Const.MaxUniformBufferBindings);
        return;
     }
@@ -667,7 +667,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,

     if (uniformBlockIndex >= shProg->NumUniformBlocks) {
        _mesa_error(ctx, GL_INVALID_VALUE,
-                 "glGetActiveUniformBlockiv(block index %d >= %d)",
+                 "glGetActiveUniformBlockiv(block index %u >= %u)",
                  uniformBlockIndex, shProg->NumUniformBlocks);
        return;
     }
@@ -750,7 +750,7 @@ _mesa_GetActiveUniformBlockName(GLuint program,

     if (uniformBlockIndex >= shProg->NumUniformBlocks) {
        _mesa_error(ctx, GL_INVALID_VALUE,
-                 "glGetActiveUniformBlockiv(block index %d >= %d)",
+                 "glGetActiveUniformBlockiv(block index %u >= %u)",
                  uniformBlockIndex, shProg->NumUniformBlocks);
        return;
     }

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