On 12/10/2012 01:58 PM, Marek Olšák wrote:
There are 2 ways. I prefer the former:
   GALLIUM_MSAA=n
   __GL_FSAA_MODE=n

Tested with ETQW, which doesn't support MSAA on Linux. This is
the only way to get MSAA there.
---
  src/gallium/state_trackers/dri/common/dri_screen.c |   43 ++++++++++++++++++--
  1 file changed, 39 insertions(+), 4 deletions(-)

diff --git a/src/gallium/state_trackers/dri/common/dri_screen.c 
b/src/gallium/state_trackers/dri/common/dri_screen.c
index 6d220f2..a908e28 100644
--- a/src/gallium/state_trackers/dri/common/dri_screen.c
+++ b/src/gallium/state_trackers/dri/common/dri_screen.c
@@ -194,6 +194,37 @@ dri_fill_in_modes(struct dri_screen *screen)
     return (const __DRIconfig **)configs;
  }

+/* The Gallium way to force MSAA. */
+DEBUG_GET_ONCE_NUM_OPTION(msaa, "GALLIUM_MSAA", 0);
+
+/* The NVIDIA way to force MSAA. The same variable is used by the NVIDIA
+ * driver. */
+DEBUG_GET_ONCE_NUM_OPTION(msaa_nv, "__GL_FSAA_MODE", 0);
+
+static void
+dri_force_msaa_visual(struct st_visual *stvis,
+                      struct pipe_screen *screen)
+{
+   int i;
+   int samples = debug_get_option_msaa();
+
+   if (!samples)
+      samples = debug_get_option_msaa_nv();
+
+   if (samples<= 1)
+      return; /* nothing to do */
+
+   /* Choose a supported sample count greater than or equal to samples. */
+   for (i = samples; i<= MSAA_VISUAL_MAX_SAMPLES; i++) {
+      if (screen->is_format_supported(screen, stvis->color_format,
+                                      PIPE_TEXTURE_2D, i,
+                                      PIPE_BIND_RENDER_TARGET)) {
+         stvis->samples = i;
+         break;
+      }
+   }
+}
+
  /**
   * Roughly the converse of dri_fill_in_modes.
   */
@@ -206,10 +237,6 @@ dri_fill_st_visual(struct st_visual *stvis, struct 
dri_screen *screen,
     if (!mode)
        return;

-   if (mode->sampleBuffers) {
-      stvis->samples = mode->samples;
-   }
-
     if (mode->redBits == 8) {
        if (mode->alphaBits == 8)
           stvis->color_format = PIPE_FORMAT_B8G8R8A8_UNORM;
@@ -219,6 +246,14 @@ dri_fill_st_visual(struct st_visual *stvis, struct 
dri_screen *screen,
        stvis->color_format = PIPE_FORMAT_B5G6R5_UNORM;
     }

+   if (mode->sampleBuffers) {
+      stvis->samples = mode->samples;
+   }
+   else {
+      /* This must be done after stvis->color_format is set. */
+      dri_force_msaa_visual(stvis, screen->base.screen);
+   }
+
     switch (mode->depthBits) {
     default:
     case 0:


Thanks for cleaning this up.

Reviewed-by: Brian Paul <bri...@vmware.com>

-Brian
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