>> + } else { >> + const struct st_texture_image *firstImage = >> + >> st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); >> + texFormat = firstImage->base.TexFormat; >> + } >> + firstImageFormat = st_mesa_format_to_pipe_format(texFormat); > > > I haven't double-checked, but I thought we had a utility function for > getting a texture's format using code like that.
I can't find one,, not sure I've seen this pattern anywhere else, at least a grep for BufferObjectFormat doesn't hit it. removed the blank line as well. Thanks, Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev