Anuj Phogat <anuj.pho...@gmail.com> writes: > Makes framebuffer_blit_coverage_mismatched_buffer_formats.test > in gles3 conformance pass. > > Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> > --- > src/mesa/drivers/common/meta.c | 11 ++++++++--- > 1 files changed, 8 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c > index 978eeb5..02e64ff 100644 > --- a/src/mesa/drivers/common/meta.c > +++ b/src/mesa/drivers/common/meta.c
> - _mesa_set_enable(ctx, tex->Target, GL_TRUE); > + /* glEnable() in gles2 and gles3 doesn't allow GL_TEXTURE_{1D, 2D, etc.} > + * tokens. > + */ > + if (ctx->API == API_OPENGL && ctx->API == API_OPENGLES) > + _mesa_set_enable(ctx, tex->Target, GL_TRUE); > > if (mask & GL_COLOR_BUFFER_BIT) { > setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH, > @@ -1679,7 +1683,8 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, > /* XXX can't easily do stencil */ > } > > - _mesa_set_enable(ctx, tex->Target, GL_FALSE); > + if (ctx->API == API_OPENGL && ctx->API == API_OPENGLES) > + _mesa_set_enable(ctx, tex->Target, GL_FALSE); If BlitFramebuffer is doing fixed function, then it needs _mesa_set_enable() to work to enable the texture it's reading from. For GLES3, it sounds like we need to either make blorp handle all BlitFramebuffer, or make a BlitFramebuffer path using GLSL instead. I don't think this halfway point of a BlitFramebuffer implementation that doesn't successfully blit makes sense.
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