Ian Romanick <i...@freedesktop.org> writes: > From: Paul Berry <stereotype...@gmail.com> > > This patch implements all of the built-in types for GLSL 3.00 ES. > This is almost exactly the same as the set of built-in types for GLSL > 1.30, except ate 1D samplers are skipped, and samplerCubeShadow is
^ something ate your commit message? This change looks correct. The overall interaction of profiles is getting ugly, though. I'm imagining a restructure of the symbol table population so that there's a big list of types, and each #version has a nice list of strings of type names copy and pasted out of its spec.
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