On Tuesday, 20 November 2012 at 21:48, Brian Paul wrote:
> Personally, I trust Kilgard's GLUT more freeglut.
> 
> Some versions of freeglut (hopefully fixed by now but I don't know)
> spend an inordinate amount of time in a "InitSpaceBall()" function,
> with a significant FPS hit.
> 
> Another problem I've seen is the first window draw happens twice
> instead of once (even when not animating). I've seen GL bugs where
> the first frame drawn has a glitch but the second frame is fine. That
> kind of bug is hard to spot if you always draw twice.
> 
> And FWIW, just because a project hasn't had recent commits doesn't
> mean it's bad software. It's really just _done_.

I'll admit to semi-trolling - if Mesa's GLUT is considered finished and not 
abandoned, then I'll happily switch to Mesa's GLUT over FreeGLUT for the simple 
reason that we're already using Mesa and Mesa's GLU.

Ross 


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