On 11/14/2012 10:34 AM, Matt Turner wrote:
Fixes 54 gles3conform tests.
---
  src/glsl/glcpp/glcpp-parse.y |   59 +++++++++++++++++++++--------------------
  1 files changed, 30 insertions(+), 29 deletions(-)

The changes in whitespace make this patch hard to read. Here it is
without whitespace changes:

--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1138,13 +1138,13 @@ glcpp_parser_create (const struct gl_extensions 
*extensions, int api)
        parser->has_new_source_number = 0;
        parser->new_source_number = 0;

+       if (api == API_OPENGLES2)
+               add_builtin_define(parser, "GL_ES", 1);
+       else {
        /* Add pre-defined macros. */
        add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
        add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);

-       if (api == API_OPENGLES2)
-               add_builtin_define(parser, "GL_ES", 1);
-
        if (extensions != NULL) {
           if (extensions->EXT_texture_array) {
              add_builtin_define(parser, "GL_EXT_texture_array", 1);
@@ -1180,6 +1180,7 @@ glcpp_parser_create (const struct gl_extensions 
*extensions, int api)
           if (extensions->ARB_texture_cube_map_array)
              add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
        }
+       }

        language_version = 110;
        add_builtin_define(parser, "__VERSION__", language_version);
--

diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index d487521..72308e0 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1138,47 +1138,48 @@ glcpp_parser_create (const struct gl_extensions 
*extensions, int api)
        parser->has_new_source_number = 0;
        parser->new_source_number = 0;

-       /* Add pre-defined macros. */
-       add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
-       add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
-
        if (api == API_OPENGLES2)
                add_builtin_define(parser, "GL_ES", 1);
+       else {
+          /* Add pre-defined macros. */
+          add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
+          add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);

Nitpick: Could you leave the /* Add pre-defined macros. */ comment before the new if statement? Both branches do that...it's just that the set of pre-defined macros depends on your API.

Assuming you fix the OES_image_external bit,
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

-       if (extensions != NULL) {
-          if (extensions->EXT_texture_array) {
-             add_builtin_define(parser, "GL_EXT_texture_array", 1);
-          }
+          if (extensions != NULL) {
+             if (extensions->EXT_texture_array) {
+                add_builtin_define(parser, "GL_EXT_texture_array", 1);
+             }

-          if (extensions->ARB_fragment_coord_conventions)
-             add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
-                                1);
+             if (extensions->ARB_fragment_coord_conventions)
+                add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
+                                   1);

-          if (extensions->ARB_explicit_attrib_location)
-             add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
+             if (extensions->ARB_explicit_attrib_location)
+                add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 
1);

-          if (extensions->ARB_shader_texture_lod)
-             add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
+             if (extensions->ARB_shader_texture_lod)
+                add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);

-          if (extensions->ARB_draw_instanced)
-             add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
+             if (extensions->ARB_draw_instanced)
+                add_builtin_define(parser, "GL_ARB_draw_instanced", 1);

-          if (extensions->ARB_conservative_depth) {
-             add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
-             add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
-          }
+             if (extensions->ARB_conservative_depth) {
+                add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
+                add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
+             }

-          if (extensions->OES_EGL_image_external)
-             add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
+             if (extensions->OES_EGL_image_external)
+                add_builtin_define(parser, "GL_OES_EGL_image_external", 1);

-          if (extensions->ARB_shader_bit_encoding)
-             add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
+             if (extensions->ARB_shader_bit_encoding)
+                add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);

-          if (extensions->ARB_uniform_buffer_object)
-             add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
+             if (extensions->ARB_uniform_buffer_object)
+                add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);

-          if (extensions->ARB_texture_cube_map_array)
-             add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
+             if (extensions->ARB_texture_cube_map_array)
+                add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
+          }
        }

        language_version = 110;


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