>> >> The main problem is the spec uses the shader function textureQueryLOD, >> and GLSL 4.00 uses textureQueryLod >> and I doubt apps if they use this will bother with the pre-GLSL 4.00 >> version. > > > Uh... that has to be a typo in one of the specs. What do other > implementations actually do? > > I'm pretty sure this was a "backport" extension that makes core > functionality available as extension for older core versions. In all of > those extensions, the extension is supposed to be identical to the core... > any deviations are bugs in the extension. > It splits from NV_gpu_shader_4_1, which I don't see a spec for anywhere abouts.
I only have fglrx here so I'll wait until I find an nvidia card to test on, since fglrx and compliance aren't great! Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev