On 11/07/2012 09:35 AM, Roland Scheidegger wrote:
I think that probably needs a test to make sure the right vertices are used, I can't quite tell if it's right. This is hit when adjacent primitives are used but not geometry shader is active right?
Yeah, I had to look that up myself. Adjacency prims are allowed even when there's no GS.
-Brian _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
