On 11/07/2012 09:35 AM, Roland Scheidegger wrote:
I think that probably needs a test to make sure the right vertices are
used, I can't quite tell if it's right. This is hit when adjacent
primitives are used but not geometry shader is active right?

Yeah, I had to look that up myself. Adjacency prims are allowed even when there's no GS.

-Brian

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