On Fri, Oct 26, 2012 at 8:07 PM, Tzvetan Mikov <tmi...@jupiter.com> wrote:
> Hi,
> I have been running tests with Mesa 9.0 and Rdeon R600 (Radeon HD 6460) and I 
> accidentally noticed that a small hack I did to disable texture tiling, 
> actually *doubles* the frame rate. With different chips (e.g. 6750) the 
> difference is less pronounced, but in all cases texture tiling decreased the 
> performance noticeably in my tests.
>
> Can anyone shed some light on this? Is this by design - e.g. is this a case 
> of "we know that tiling is currently slower than linear but the huge payoff 
> is scheduled to arrive in a future revision"?
>
> Thanks!
> Tzvetan

No, in all benchmark i made on various gpu from hd2xxx to hd6xxx
tiling always gave a performance boost btw 5% up to 20%.

Cheers,
Jerome
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