On Wed, 2012-10-24 at 10:08 -0700, Ian Romanick wrote: > This series contains a bunch of Mesa and GLX fixes releated to sRGB > drawables. It should contain all of the work necessary to allow drivers to > advertise sRGB fbconfigs. > > What is missing is a 9th patch to actually add some sRGB fbconfigs to the > Intel driver. I haven't done this yet because I haven't decided the right > way. I don't want to have duplicate sRGB and non-sRGB visuals, but if the > client-side driver avertises only sRGB and the server-side driver only > advertises RGB (or vice-versa), you get no visuals.
I don't see why that's true. You don't get sRGB rendering until you've called glEnable(GL_FRAMEBUFFER_SRGB). Just flag all your fbconfigs as sRGB-capable. Older libGL looks like it's smart enough to ignore unknown attribs, and current libGL doesn't look at the sRGB attrib in fbconfig matching. Which I think means that #7 might be wrong? The sRGB-ness of the buffer is a property of the enable state, not the visual. - ajax
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