On 20.10.2012 01:28, Anuj Phogat wrote: > This series lives on my etc2-v9 branch (https://github.com/aphogat/mesa). > > This series enables 8 out of 10 ETC2 texture formats for all Intel > hardware by simply decoding the ETC2 data into RGBX data at the time > of glCompressedTexImage2D. These patches can be tested using piglit > test case i have added for etc2 textures. Patches for the test are under > review on piglit mailing list. > > I'll soon post the patches for remaining 2 etc2 formats as well. >
What's the purpose of this? Applications typically want a trade-off between graphics memory and bandwidth usage and quality, i.e. they offer a low-quality setting for users with slower hardware that uses texture compression and a higher quality setting for users with high-end hardware that can use uncompressed textures. Your patch gives them the worst of both: The quality of compressed textures at the memory and bandwidth usage of uncompressed textures. Philipp _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev