On 09/20/2012 07:06 PM, Paul Berry wrote: > Callers of emit_scratch_{read,write}() pass a base_offset that is > measured in bytes, but emit_scratch_{read,write}() was assuming it was > measured in multiples of a complete register. As a result, a shader > using a scratch read/write offset greater than zero (in practice, a > shader containing more than one variable in scratch) would use too > large an offset, frequently exceeding the available scratch space. > > This patch corrects the mismatch by dividing base_offset by REG_SIZE > at the beginning of emit_scratch_{read,write}(). > > NOTE: This is a candidate for stable release branches. > --- > > No test cases were failing because of this bug, but it was getting in > the way of Ken's efforts to implement register spilling for vertex > shaders. > > Ken: I've done a full piglit run on master to verify that it doesn't > regress anything, but I didn't check whether there are any remaining > regressions when I apply it to your "spilling" branch. All I checked > was that it fixed the 3 regressions you told me about earlier today. > > src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 14 ++++++++++++++ > 1 file changed, 14 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > index 682837f..60fab54 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp > @@ -2443,12 +2443,19 @@ > vec4_visitor::get_pull_constant_offset(vec4_instruction *inst, > /** > * Emits an instruction before @inst to load the value named by @orig_src > * from scratch space at @base_offset to @temp. > + * > + * @base_offset is measured in bytes. > */ > void > vec4_visitor::emit_scratch_read(vec4_instruction *inst, > dst_reg temp, src_reg orig_src, > int base_offset) > { > + /* Convert base_offset from bytes to a register number, since that's what > + * get_scratch_offset() expects. > + */ > + base_offset /= REG_SIZE; > + > int reg_offset = base_offset + orig_src.reg_offset; > src_reg index = get_scratch_offset(inst, orig_src.reladdr, reg_offset); > > @@ -2458,12 +2465,19 @@ vec4_visitor::emit_scratch_read(vec4_instruction > *inst, > /** > * Emits an instruction after @inst to store the value to be written > * to @orig_dst to scratch space at @base_offset, from @temp. > + * > + * @base_offset is measured in bytes. > */ > void > vec4_visitor::emit_scratch_write(vec4_instruction *inst, > src_reg temp, dst_reg orig_dst, > int base_offset) > { > + /* Convert base_offset from bytes to a register number, since that's what > + * get_scratch_offset() expects. > + */ > + base_offset /= REG_SIZE; > + > int reg_offset = base_offset + orig_dst.reg_offset; > src_reg index = get_scratch_offset(inst, orig_dst.reladdr, reg_offset);
Okay. I've looked at this a bit more, and I think your patch is right, but there might be a bug pre-Gen6. Here's my thinking. In move_grf_array_access_to_scratch(), I see: c->last_scratch += this->virtual_grf_sizes[src->reg] * 8 * 4; This is clearly in measured in bytes: 8 * 4 is the size of a vec8 (or simd4x2) register. This is passed to emit_scratch_read/write. So the base_offset argument to emit_scratch_read/write is measured in bytes. Your patch then causes it to be divided by REG_SIZE (8*4) (ironically undoing the earlier scaling), at which point base_offset is again the number of simd4x2 registers, or OWords. We add reg_offset, which is also in OWords. We then pass that to get_scratch_offset. Everything's dandy for Gen6+, we want OWords. But for earlier hardware, we hit: /* Pre-gen6, the message header uses byte offsets instead of vec4 * (16-byte) offset units. */ if (intel->gen < 6) message_header_scale *= 16; At which point I say...16 bytes??? We're converting from units of OWords/SIMD4x2 registers, not units of vec4s. So I believe this should be 32 bytes (REG_SIZE aka 8*4). Thoughts? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev