On 09/20/2012 12:55 PM, Chad Versace wrote: > This patch reduces the time spent in glTexImage and glTexSubImage by > over 5x on Sandybridge for the workload described below. > > It adds a new fast path for glTexImage2D and glTexSubImage2D, > intel_texsubimage_tiled_memcpy, which is optimized for Google Chrome's > paint rectangles. The fast path is implemented only for 2D GL_BGRA > textures for chipsets with a LLC.
Chad, This causes a certain game we've been looking at to segfault on startup with bizarre malloc errors. I haven't looked into why yet, but reverting it fixes the problem. --Ken _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev