On 09/20/2012 04:19 PM, Anuj Phogat wrote:
A call to glGenerateMipmap() follows the generation of a relevant
shader program in setup_glsl_generate_mipmap().
To support all texture targets and to avoid compiling shaders
everytime, per target shader programs are compiled on demand
and saved for the next call.
Fixes float-texture(mipmap.manual):
See Comment 6: https://bugs.freedesktop.org/show_bug.cgi?id=54296
NOTE: This is a candidate for stable branches.
Signed-off-by: Anuj Phogat<anuj.pho...@gmail.com>
---
src/mesa/drivers/common/meta.c | 141 ++++++++++++++++++++++++----------------
1 files changed, 84 insertions(+), 57 deletions(-)
Looks OK to me.
Reviewed-by: Brian Paul <bri...@vmware.com>
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