I don't see the "GL_ARB_fragment_program" when I run glxinfo, my radeon 9000 AGP is only opengl 1.3:
OpenGL vendor string: Tungsten Graphics, Inc. OpenGL renderer string: Mesa DRI R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2 OpenGL version string: 1.3 Mesa 8.0.4 OpenGL extensions: GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_S3_s3tc, GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_object, GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_ARB_occlusion_query, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_ATI_fragment_shader, GL_EXT_texture_cube_map, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_vertex_program, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_ARB_half_float_pixel, GL_ARB_point_sprite, GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, GL_OES_read_format, GL_ARB_texture_rectangle, GL_EXT_texture_compression_dxt1, GL_EXT_texture_mirror_clamp, GL_EXT_texture_rectangle, GL_EXT_packed_depth_stencil, GL_ARB_vertex_array_object, GL_ATI_texture_mirror_once, GL_EXT_gpu_program_parameters, GL_OES_EGL_image, GL_ARB_copy_buffer, GL_ARB_robustness Le 20/09/2012 00:43, Brian Paul a écrit : > > The release build of Mesa should also print error messages like that if > the MESA_DEBUG env var is set. > > git-blame says the code in question hasn't changed since May of 2010. > > The query should be legal with GL 2.0 or later (it comes from > GL_ARB_fragment_program). > > What does your glxinfo say? > > -Brian > > > > My guess is nothing has changed with regard to this query > On 09/19/2012 03:16 PM, Barto wrote: >> In fact this error message only occurs if I use the debug version of >> mesa libs, with the release version there is no problem, >> >> during my last test in July I didn't use the "debug version" of mesa >> libs, that's why I didn't have the error message >> >> Le 19/09/2012 23:53, Barto a écrit : >> >> >>> but I notice an error message in the console when I run blender: >> >>> Mesa: User error: GL_INVALID_ENUM in >> glGetIntegerv(pname=GL_MAX_TEXTURE_IMAGE_UNITS) >> >>> I have the same error message with the current git version ( september >>> 19 2012 ) >> >>> but I remember at the end of July during my tests I didn't have this >>> error message with the git version >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev