We use these in a couple of places, and slice_width/height is a lot shorter than mt->level[depth_irb->mt_level].width. Saves a few dereferences as well.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_clear.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c index ce40e52..c3c75df 100644 --- a/src/mesa/drivers/dri/i965/brw_clear.c +++ b/src/mesa/drivers/dri/i965/brw_clear.c @@ -103,6 +103,9 @@ brw_fast_clear_depth(struct gl_context *ctx) if (!mt->hiz_mt) return false; + unsigned slice_width = mt->level[depth_irb->mt_level].width; + unsigned slice_height = mt->level[depth_irb->mt_level].height; + /* We only handle full buffer clears -- otherwise you'd have to track whether * a previous clear had happened at a different clear value and resolve it * first. @@ -116,13 +119,12 @@ brw_fast_clear_depth(struct gl_context *ctx) /* The rendered area has to be 8x4 samples, not resolved pixels, so we look * at the miptree slice dimensions instead of renderbuffer size. */ - if (mt->level[depth_irb->mt_level].width % 8 != 0 || - mt->level[depth_irb->mt_level].height % 4 != 0) { + if (slice_width % 8 != 0 || slice_height % 4 != 0) { perf_debug("Failed to fast clear depth due to width/height %d,%d not " "being aligned to 8,4. Possible 5%% performance win if " "avoided\n", - mt->level[depth_irb->mt_level].width, - mt->level[depth_irb->mt_level].height); + slice_width, + slice_height); return false; } -- 1.7.11.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev