This patch adds a new fast path for glTexImage2D and glTexSubImage2D, intel_texsubimage_tiled_memcpy, which is optimized for Google Chrome's paint rectangles. The fast path is implemented only for 2D GL_BGRA textures on gen >= 6.
Reduces the time spent in glTexImage and glTexSubImage by roughly 3x on Sandybridge for the workload described below. === Performance Analysis === Workload description: Personalize your google.com page with a wallpaper. Start chromium with flags "--ignore-gpu-blacklist --enable-accelerated-painting --force-compositing-mode". Start recording with chrome://tracing. Visit google.com and wait for page to finish rendering. Measure the time spent by process CrGpuMain in GLES2DecoderImpl::HandleTexImage2D and HandleTexSubImage2D. System config: cpu: Sandybridge Mobile GT2+ (0x0126) kernel 3.4.9 x86_64 chromium 21.0.1180.81 (151980) Statistics: | N Median Avg Stddev -------|-------------------------- before | 10 564.2 558.8 24.8 after | 10 184.6 187.4 15.9 Difference at 95.0% confidence: 371.373 +/- 19.533 198.192% +/- 10.4243% Ratio: avg: 3.06 median: 2.99 v2: - Replace check for `intel->gen >= 6` with `intel->has_llc`, per danvet. - Fix typo in comment, s/throuh/through/. - Swap 'before' and 'after' rows in stat table. CC: Stéphane Marchesin <marc...@chromium.org> CC: Daniel Vetter <dan...@ffwll.ch> Signed-off-by: Chad Versace <chad.vers...@linux.intel.com> --- src/mesa/drivers/dri/intel/intel_tex.h | 11 ++ src/mesa/drivers/dri/intel/intel_tex_image.c | 12 ++ src/mesa/drivers/dri/intel/intel_tex_subimage.c | 168 ++++++++++++++++++++++++ 3 files changed, 191 insertions(+) diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index 88a7d55..777574d 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -85,4 +85,15 @@ bool intel_copy_texsubimage(struct intel_context *intel, GLint x, GLint y, GLsizei width, GLsizei height); +bool +intel_texsubimage_tiled_memcpy(struct gl_context *ctx, + GLuint dims, + struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + bool for_glTexImage); + #endif diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index fe9040c..bbb2fe0 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -206,10 +206,22 @@ intelTexImage(struct gl_context * ctx, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack) { + bool ok; + DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(texImage->TexObject->Target), texImage->Level, texImage->Width, texImage->Height, texImage->Depth); + ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage, + 0, 0, 0, /*x,y,z offsets*/ + texImage->Width, + texImage->Height, + texImage->Depth, + format, type, pixels, unpack, + true /*for_glTexImage*/); + if (ok) + return; + /* Attempt to use the blitter for PBO image uploads. */ if (dims <= 2 && diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index ae4b3bc..b030a65 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -26,6 +26,7 @@ * **************************************************************************/ +#include "main/macros.h" #include "main/mtypes.h" #include "main/pbo.h" #include "main/texobj.h" @@ -148,6 +149,163 @@ intel_blit_texsubimage(struct gl_context * ctx, return true; } +/** + * \brief A fast path for glTexImage and glTexSubImage. + * + * \param for_glTexImage Was this called from glTexImage or glTexSubImage? + * + * This fast path is taken when the hardware natively supports the texture + * format (such as GL_BGRA) and when the texture memory is X-tiled. It uploads + * the texture data by mapping the texture memory without a GTT fence, thus + * acquiring a tiled view of the memory, and then memcpy'ing sucessive + * subspans within each tile. + * + * This is a performance win over the conventional texture upload path because + * it avoids the performance penalty of writing through the write-combine + * buffer. In the conventional texture upload path, + * texstore.c:store_texsubimage(), the texture memory is mapped through a GTT + * fence, thus acquiring a linear view of the memory, then each row in the + * image is memcpy'd. In this fast path, we replace each row's memcpy with + * a sequence of memcpy's over each bit6 swizzle span in the row. A large + * memcpy through the write-combine buffer has been observed on Sandybridge to + * be approximately 3x slower than a memcpy to normal memory. So, one would + * expect this fast path to be approximately 3x faster than the conventional + * texture upload path, and that expectation is confirmed on Sandybridge for + * 256x256 GL_BGRA textures. + * + * This fast path's use case is Google Chrome's paint rectangles. Chrome (as + * of version 21) renders each page as a tiling of 256x256 GL_BGRA textures. + * Each page's content is initially uploaded with glTexImage2D and damaged + * regions are updated with glTexSubImage2D. + */ +bool +intel_texsubimage_tiled_memcpy(struct gl_context * ctx, + GLuint dims, + struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + bool for_glTexImage) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_image *image = intel_texture_image(texImage); + + /* Offset into the miptree for the texture image. */ + uint32_t image_offset_x; + uint32_t image_offset_y; + + /* The miptree's buffer. */ + drm_intel_bo *bo; + + int error = 0; + + /* This fastpath is restricted to a specific texture type: 2D GL_BGRA. + * It could be generalized to support more types by varying the arithmetic + * loop below. + */ + if (!intel->has_llc || + dims != 2 || + depth != 1 || + format != GL_BGRA || + type != GL_UNSIGNED_BYTE || + pixels == NULL || + packing->Alignment > 4) + return false; + + if (for_glTexImage) + ctx->Driver.AllocTextureImageBuffer(ctx, texImage); + + if (!image->mt || + image->mt->region->tiling != I915_TILING_X) { + /* The algorithm below is written only for X-tiled memory. + * + * Memcpy'ing to Y-tiled memory is likely faster when done the + * conventional way: that is, map the memory through a fence in order to + * acquire a linear view of the memory, then memcpy one row at a time. + * Due to the arrangement of Y-tiled memory, if we were to upload + * a Y-tiled buffer using the algorithm below, then we could only copy + * one byte at a time. + */ + return false; + } + + intel_miptree_get_image_offset(image->mt, + texImage->Level, + texImage->Face, + 0 /*layer*/, + &image_offset_x, + &image_offset_y); + + bo = image->mt->region->bo; + error = drm_intel_bo_map(image->mt->region->bo, true /*write_enable*/); + if (error || bo->virtual == NULL) { + DBG("%s: failed to map bo\n", __FUNCTION__); + return false; + } + + /* We postponed printing this message until having committed to executing + * the function. + */ + DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d)\n", + __FUNCTION__, texImage->Level, xoffset, yoffset, width, height); + + /* In the tiling algorithm below, some variables are in units of pixels, + * others are in units of bytes, and others (such as height) are unitless. + * Each variable name is either prefixed or suffixed with its units. + */ + + const uint32_t pixel_max_x = xoffset + width; + const uint32_t pixel_max_y = yoffset + height; + + const uint32_t tile_size_bytes = 4096; + + const uint32_t tile_width_bytes = 512; + const uint32_t tile_width_pixels = 128; + + const uint32_t tile_height = 8; + + const uint32_t cpp = 4; /* chars per pixel of GL_BGRA */ + const uint32_t swizzle_width_pixels = 16; + + const uint32_t stride_bytes = image->mt->region->pitch * cpp; + const uint32_t width_tiles = stride_bytes / tile_width_bytes; + + uint8_t *map = bo->virtual + + image_offset_y * stride_bytes + + image_offset_x * cpp; + + for (uint32_t pixel_y = yoffset; pixel_y < pixel_max_y; ++pixel_y) { + const uint32_t byte_offset_y = (pixel_y / tile_height) * width_tiles * tile_size_bytes + + (pixel_y % tile_height) * tile_width_bytes; + + for (uint32_t pixel_x = xoffset; pixel_x < pixel_max_x; pixel_x += swizzle_width_pixels) { + const uint32_t byte_offset_x = (pixel_x / tile_width_pixels) * tile_size_bytes + + (pixel_x % tile_width_pixels) * cpp; + intptr_t byte_offset = byte_offset_y + byte_offset_x; + if (intel->has_swizzling) { + bool bit6 = (byte_offset >> 6) & 1; + bool bit9 = (byte_offset >> 9) & 1; + bool bit10 = (byte_offset >> 10) & 1; + + byte_offset += 64 * (bit9 ^ bit10) * (1 - 2 * bit6); + } + + const uint32_t swizzle_bound_pixels = ALIGN(pixel_x + 1, swizzle_width_pixels); + const uint32_t memcpy_bound_pixels = MIN2(pixel_max_x, swizzle_bound_pixels); + const uint32_t copy_size = cpp * (memcpy_bound_pixels - pixel_x); + + memcpy(map + byte_offset, pixels, copy_size); + pixels += copy_size; + pixel_x -= (pixel_x % swizzle_width_pixels); + } + } + + drm_intel_bo_unmap(bo); + return true; +} + static void intelTexSubImage(struct gl_context * ctx, GLuint dims, @@ -158,6 +316,16 @@ intelTexSubImage(struct gl_context * ctx, const GLvoid * pixels, const struct gl_pixelstore_attrib *packing) { + bool ok; + + ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, packing, + false /*for_glTexImage*/); + if (ok) + return; + /* The intel_blit_texsubimage() function only handles 2D images */ if (dims != 2 || !intel_blit_texsubimage(ctx, texImage, xoffset, yoffset, -- 1.7.12 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev