On Mon, 2012-09-10 at 10:12 +0300, Ian Romanick wrote: > On 09/10/2012 09:41 AM, Imre Deak wrote: > > The following enums used to be extensions but later became part of the > > core specification. The _EXT/_ARB versions of these are not present in > > in the current XML spec files, only defined in GL/glext.h > > > > Later we'll need to look up these in a python script using the XML spec. > > As a preparation for that remove the _EXT,_ARB suffix from these enums > > and rename GL_DISTANCE_ATTENUATION_EXT to GL_POINT_DISTANCE_ATTENUATION. > > Naturally, all enums keep their numerical values. > > I'm not opposed to this change, but there are a couple potential > problems. First, as I noted in patch 08/12, at least one of the names > you rely on does not exist.
Yes, POLYGON_OFFSET_BIAS, but I think this is because the XML spec is incorrect. > Second, this may not continue to work going > forward. What happens when we add support for GL_FOO_ARB and 6 months > later GL_FOO becomes part of core? Isn't at this point the XML spec updated to include GL_FOO_ARB? Otherwise things like _mesa_lookup_enum_by_name() wouldn't find either the new enum. > Do we have to update this file? > This can lead to a lot of unnecessary churn in the code. Agreed, but only if in the above scenario the XML spec is not updated. --Imre > > > > > GL_BLEND_DST_ALPHA_EXT > > GL_BLEND_DST_RGB_EXT > > GL_BLEND_SRC_ALPHA_EXT > > GL_BLEND_SRC_RGB_EXT > > GL_COLOR_SUM_EXT > > GL_COMPRESSED_TEXTURE_FORMATS_ARB > > GL_CURRENT_FOG_COORDINATE_EXT > > GL_CURRENT_SECONDARY_COLOR_EXT > > GL_DISTANCE_ATTENUATION_EXT > > GL_FOG_COORDINATE_ARRAY_EXT > > GL_FOG_COORDINATE_ARRAY_STRIDE_EXT > > GL_FOG_COORDINATE_ARRAY_TYPE_EXT > > GL_FOG_COORDINATE_SOURCE_EXT > > GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB > > GL_PACK_IMAGE_HEIGHT_EXT > > GL_PACK_SKIP_IMAGES_EXT > > GL_POLYGON_OFFSET_BIAS_EXT > > GL_SECONDARY_COLOR_ARRAY_EXT > > GL_SECONDARY_COLOR_ARRAY_SIZE_EXT > > GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT > > GL_SECONDARY_COLOR_ARRAY_TYPE_EXT > > GL_UNPACK_IMAGE_HEIGHT_EXT > > GL_UNPACK_SKIP_IMAGES_EXT > > > > Signed-off-by: Imre Deak <imre.d...@intel.com> > > --- > > src/mesa/main/get.c | 46 +++++++++++++++++++++++----------------------- > > 1 file changed, 23 insertions(+), 23 deletions(-) > > > > diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c > > index 48c6911..2e154bf 100644 > > --- a/src/mesa/main/get.c > > +++ b/src/mesa/main/get.c > > @@ -471,10 +471,10 @@ static const struct value_desc values[] = { > > extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ > > > > /* XXX: OES_blend_subtract */ > > - { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, > > - { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, > > - { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, > > - { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, > > + { GL_BLEND_SRC_RGB, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, > > + { GL_BLEND_DST_RGB, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, > > + { GL_BLEND_SRC_ALPHA, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, > > + { GL_BLEND_DST_ALPHA, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, > > > > /* GL_BLEND_EQUATION_RGB, which is what we're really after, is > > * defined identically to GL_BLEND_EQUATION. */ > > @@ -483,7 +483,7 @@ static const struct value_desc values[] = { > > > > /* GL_ARB_texture_compression */ > > { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, > > NO_EXTRA }, > > - { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, > > NO_EXTRA }, > > + { GL_COMPRESSED_TEXTURE_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, > > > > /* GL_ARB_multisample */ > > { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, > > @@ -573,7 +573,7 @@ static const struct value_desc values[] = { > > extra_flush_current }, > > { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, > > extra_flush_current_valid_texture_unit }, > > - { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), > > NO_EXTRA }, > > + { GL_POINT_DISTANCE_ATTENUATION, CONTEXT_FLOAT3(Point.Params[0]), > > NO_EXTRA }, > > { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, > > { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, > > { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, > > @@ -594,7 +594,7 @@ static const struct value_desc values[] = { > > { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, > > offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, > > { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, > > - { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, > > + { GL_PACK_SKIP_IMAGES, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, > > { GL_PERSPECTIVE_CORRECTION_HINT, > > CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, > > { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, > > { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA > > }, > > @@ -711,15 +711,15 @@ static const struct value_desc values[] = { > > { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ > > CONTEXT_INT(Const.MaxTextureCoordUnits), > > extra_ARB_fragment_program_NV_fragment_program }, > > - { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, > > + { GL_PACK_IMAGE_HEIGHT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, > > { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, > > { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, > > { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, > > { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, > > { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, > > { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, > > - { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, > > - { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA > > }, > > + { GL_UNPACK_SKIP_IMAGES, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, > > + { GL_UNPACK_IMAGE_HEIGHT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, > > > > /* GL_ARB_draw_buffers */ > > { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA > > }, > > @@ -780,7 +780,7 @@ static const struct value_desc values[] = { > > offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, > > > > /* GL_ARB_fragment_program/OES_standard_derivatives */ > > - { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, > > + { GL_FRAGMENT_SHADER_DERIVATIVE_HINT, > > CONTEXT_ENUM(Hint.FragmentShaderDerivative), > > extra_ARB_fragment_shader }, > > > > /* GL_NV_read_buffer */ > > @@ -914,7 +914,7 @@ static const struct value_desc values[] = { > > { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA > > }, > > { GL_POINT_SIZE_GRANULARITY, > > CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, > > { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, > > - { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), > > NO_EXTRA }, > > + { GL_POLYGON_OFFSET_BIAS, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA > > }, > > { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA > > }, > > { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, > > { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, > > @@ -984,31 +984,31 @@ static const struct value_desc values[] = { > > { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, > > CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, > > > > /* GL_EXT_secondary_color */ > > - { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), > > + { GL_COLOR_SUM, CONTEXT_BOOL(Fog.ColorSumEnabled), > > extra_EXT_secondary_color_ARB_vertex_program }, > > - { GL_CURRENT_SECONDARY_COLOR_EXT, > > + { GL_CURRENT_SECONDARY_COLOR, > > CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), > > extra_EXT_secondary_color_flush_current }, > > - { GL_SECONDARY_COLOR_ARRAY_EXT, > > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), > > + { GL_SECONDARY_COLOR_ARRAY, > > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), > > extra_EXT_secondary_color }, > > - { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, > > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), > > + { GL_SECONDARY_COLOR_ARRAY_TYPE, > > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), > > extra_EXT_secondary_color }, > > - { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, > > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), > > + { GL_SECONDARY_COLOR_ARRAY_STRIDE, > > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), > > extra_EXT_secondary_color }, > > - { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, > > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), > > + { GL_SECONDARY_COLOR_ARRAY_SIZE, > > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), > > extra_EXT_secondary_color }, > > > > /* GL_EXT_fog_coord */ > > - { GL_CURRENT_FOG_COORDINATE_EXT, > > + { GL_CURRENT_FOG_COORDINATE, > > CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), > > extra_EXT_fog_coord_flush_current }, > > - { GL_FOG_COORDINATE_ARRAY_EXT, > > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), > > + { GL_FOG_COORDINATE_ARRAY, > > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), > > extra_EXT_fog_coord }, > > - { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, > > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), > > + { GL_FOG_COORDINATE_ARRAY_TYPE, > > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), > > extra_EXT_fog_coord }, > > - { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, > > ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), > > + { GL_FOG_COORDINATE_ARRAY_STRIDE, > > ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), > > extra_EXT_fog_coord }, > > - { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), > > + { GL_FOG_COORDINATE_SOURCE, CONTEXT_ENUM(Fog.FogCoordinateSource), > > extra_EXT_fog_coord }, > > > > /* GL_NV_fog_distance */ > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev