On 08/31/2012 04:31 PM, Ian Romanick wrote:
From: Ian Romanick<ian.d.roman...@intel.com>

I wonder if the better solution is to have _mesa_meta_GenerateMipmap not
use MESA_META_ALL for the GLSL path.  Even on compatibility profiles
there is no reason to save and restore fog on this path.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Ian Romanick<ian.d.roman...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
---
  src/mesa/drivers/common/meta.c | 8 ++++++--
  1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 4b448fe..98fa847 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -538,7 +538,9 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
           _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
     }

-   if (state&  MESA_META_FOG) {
+   if ((state&  MESA_META_FOG)
+&&  ctx->API != API_OPENGL_CORE
+&&  ctx->API != API_OPENGLES2) {
        save->Fog = ctx->Fog.Enabled;
        if (ctx->Fog.Enabled)
           _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
@@ -856,7 +858,9 @@ _mesa_meta_end(struct gl_context *ctx)
        _mesa_DepthMask(save->Depth.Mask);
     }

-   if (state&  MESA_META_FOG) {
+   if (state&  MESA_META_FOG

Need parens around (state & MESA_META_FOG), as above.


+&&  ctx->API != API_OPENGL_CORE
+&&  ctx->API != API_OPENGLES2) {
        _mesa_set_enable(ctx, GL_FOG, save->Fog);
     }


Reviewed-by: Brian Paul <bri...@vmware.com>

Probably quite a bit of fixed-function texture and transformation state could be left untouched too (esp. when using shaders).

-Brian
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