Nice work. Patches 1 & 2 are Acked-by: Ian Romanick <ian.d.roman...@intel.com>
and patches 3 through 7 are Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> On 08/26/2012 04:46 PM, Eric Anholt wrote:
swrast uses MapRenderbuffer, which leads to intel_miptree_map, which does the depth resolve. --- src/mesa/drivers/dri/intel/intel_span.c | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index b0dc720..3dc7f21 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -117,8 +117,6 @@ static void intel_span_resolve_buffers(struct intel_context *intel) { struct gl_context *ctx = &intel->ctx; - struct intel_renderbuffer *draw_irb; - struct intel_renderbuffer *read_irb; struct intel_texture_object *tex_obj; /* Resolve depth buffer of each enabled texture. */ @@ -131,14 +129,6 @@ intel_span_resolve_buffers(struct intel_context *intel) continue; intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt); } - - /* Resolve each attached depth buffer. */ - draw_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); - read_irb = intel_get_renderbuffer(ctx->ReadBuffer, BUFFER_DEPTH); - if (draw_irb) - intel_renderbuffer_resolve_depth(intel, draw_irb); - if (read_irb != draw_irb && read_irb) - intel_renderbuffer_resolve_depth(intel, read_irb); } /**
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