Nice work.  Patches 1 & 2 are

Acked-by: Ian Romanick <ian.d.roman...@intel.com>

and patches 3 through 7 are

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

On 08/26/2012 04:46 PM, Eric Anholt wrote:
swrast uses MapRenderbuffer, which leads to intel_miptree_map, which does the
depth resolve.
---
  src/mesa/drivers/dri/intel/intel_span.c |   10 ----------
  1 file changed, 10 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_span.c 
b/src/mesa/drivers/dri/intel/intel_span.c
index b0dc720..3dc7f21 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -117,8 +117,6 @@ static void
  intel_span_resolve_buffers(struct intel_context *intel)
  {
     struct gl_context *ctx = &intel->ctx;
-   struct intel_renderbuffer *draw_irb;
-   struct intel_renderbuffer *read_irb;
     struct intel_texture_object *tex_obj;

     /* Resolve depth buffer of each enabled texture. */
@@ -131,14 +129,6 @@ intel_span_resolve_buffers(struct intel_context *intel)
         continue;
        intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt);
     }
-
-   /* Resolve each attached depth buffer. */
-   draw_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
-   read_irb = intel_get_renderbuffer(ctx->ReadBuffer, BUFFER_DEPTH);
-   if (draw_irb)
-      intel_renderbuffer_resolve_depth(intel, draw_irb);
-   if (read_irb != draw_irb && read_irb)
-      intel_renderbuffer_resolve_depth(intel, read_irb);
  }

  /**



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