Saves 96MB of wasted memory in the l4d2 demo. --- src/mesa/drivers/dri/i965/brw_context.h | 4 ++-- src/mesa/drivers/dri/i965/brw_state_cache.c | 2 ++ src/mesa/drivers/dri/i965/brw_vs.c | 32 +++++++++++++++++++++++++++ src/mesa/drivers/dri/i965/brw_vs.h | 1 + 4 files changed, 37 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index c1cd500..b76afc0 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -443,8 +443,8 @@ struct brw_vs_prog_data { */ GLuint urb_entry_size; - const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */ - const float *pull_param[MAX_UNIFORMS * 4]; + const float **param; + const float **pull_param; bool uses_new_param_layout; bool uses_vertexid; diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c index 092baf3..f69a94a 100644 --- a/src/mesa/drivers/dri/i965/brw_state_cache.c +++ b/src/mesa/drivers/dri/i965/brw_state_cache.c @@ -48,6 +48,7 @@ #include "intel_batchbuffer.h" #include "brw_state.h" #include "brw_wm.h" +#include "brw_vs.h" #define FILE_DEBUG_FLAG DEBUG_STATE @@ -335,6 +336,7 @@ brw_init_caches(struct brw_context *brw) "program cache", 4096, 64); + cache->aux_free[BRW_VS_PROG] = brw_vs_prog_data_free; cache->aux_free[BRW_WM_PROG] = brw_wm_prog_data_free; } diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 2ad4134..e789dd2 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -201,6 +201,10 @@ do_vs_prog(struct brw_context *brw, void *mem_ctx; int aux_size; int i; + struct gl_shader *vs = NULL; + + if (prog) + vs = prog->_LinkedShaders[MESA_SHADER_VERTEX]; memset(&c, 0, sizeof(c)); memcpy(&c.key, key, sizeof(*key)); @@ -210,6 +214,25 @@ do_vs_prog(struct brw_context *brw, brw_init_compile(brw, &c.func, mem_ctx); c.vp = vp; + /* Allocate the references to the uniforms that will end up in the + * prog_data associated with the compiled program, and which will be freed + * by the state cache. + */ + int param_count; + if (vs) { + /* We add padding around uniform values below vec4 size, with the worst + * case being a float value that gets blown up to a vec4, so be + * conservative here. + */ + param_count = vs->num_uniform_components * 4; + + /* We also upload clip plane data as uniforms */ + param_count += MAX_CLIP_PLANES * 4; + } else + param_count = vp->program.Base.Parameters->NumParameters * 4; + c.prog_data.param = rzalloc_array(NULL, const float *, param_count); + c.prog_data.pull_param = rzalloc_array(NULL, const float *, param_count); + c.prog_data.outputs_written = vp->program.Base.OutputsWritten; c.prog_data.inputs_read = vp->program.Base.InputsRead; @@ -411,3 +434,12 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog) return success; } + +void +brw_vs_prog_data_free(const void *in_prog_data) +{ + const struct brw_vs_prog_data *prog_data = in_prog_data; + + ralloc_free((void *)prog_data->param); + ralloc_free((void *)prog_data->pull_param); +} diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index 6d3b6ce..9153996 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -120,5 +120,6 @@ struct brw_vs_compile { bool brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c); void brw_old_vs_emit(struct brw_vs_compile *c); bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog); +void brw_vs_prog_data_free(const void *in_prog_data); #endif -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev