On 08/24/2012 10:07 AM, Eric Anholt wrote: > Kenneth Graunke <kenn...@whitecape.org> writes: > >> Greetings! >> >> This series reworks how i965 deals with sampler indirections, changing it >> to use linker-assigned sampler variable IDs in SEND instructions rather >> than baking in the ID of the texture unit they happen to be bound to. >> >> Instead, it now encodes that mapping in the binding, sampler state, >> and sampler default color tables, which are updated and re-emitted at least >> once per batch anyway. > > Nice work! I think there's a cleanup available by making the texture > state part of the program key sampler-indexed as well, but that's > something that can be done later. The texunit name change in the early > patches definitely helped make for easy reviewing. > > Long term, we'll have to split our sampler/texture state tables for > ARB_sso, but I'm OK with this series because nobody uses EXT_sso and it > fixes a massive performance bug.
Yeah, I neglected to mention...I'm not sure how best to do this in the presence of separate shader objects. To clarify, though, you're saying that we have a pre-existing bug in our EXT_sso support, right? Not that my series breaks it. > There's also a minor bug that we now > don't recompile when the sampler for a rectangle texture changes, and > the mesa derived state we reference pre-snb is based on the texunit. > > Reviewed-by: Eric Anholt <e...@anholt.net> I'll have to look into that, thanks... _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev