On 08/22/2012 07:26 PM, Ian Romanick wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > --- > src/mesa/main/APIspec.xml | 22 ---------------------- > 1 files changed, 0 insertions(+), 22 deletions(-) > > diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml > index 1f6f35d..6d4ae0d 100644 > --- a/src/mesa/main/APIspec.xml > +++ b/src/mesa/main/APIspec.xml > @@ -1780,28 +1780,6 @@ > <param name="stride" type="GLsizei"/> > <param name="pointer" type="const GLvoid *"/> > </proto> > - > - <desc name="type" error="GL_INVALID_VALUE"> > - <value name="GL_BYTE"/> > - <value name="GL_UNSIGNED_BYTE"/> > - <value name="GL_SHORT"/> > - <value name="GL_UNSIGNED_SHORT"/> > - <value name="GL_FLOAT"/> > - <value name="GL_FIXED"/> > - <value name="GL_HALF_FLOAT_OES" > category="OES_vertex_half_float"/> > - <value name="GL_UNSIGNED_INT_10_10_10_2_OES" > category="OES_vertex_type_10_10_10_2"/> > - <value name="GL_INT_10_10_10_2_OES" > category="OES_vertex_type_10_10_10_2"/>
GL_INT is missing from this list, meaning it used to be disallowed on ES, but I don't see you filtering INT_BIT out for ES in patch #2. According to the ES2 spec, GL_INT is not allowed as a type for VertexAttribPointer. In ES3, it /is/ allowed. Aside from that, I agree, it appears to be redundant. > - </desc> > - > - <desc name="type" category="OES_vertex_type_10_10_10_2"> > - <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> > - <value name="GL_INT_10_10_10_2_OES"/> > - > - <desc name="size"> > - <value name="3"/> > - <value name="4"/> > - </desc> > - </desc> > </template> > > <template name="EnableVertexAttribArray"> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev