This series adds R700 MSAA support along with compression of MSAA colorbuffers 
for R700 and Evergreen, which should save a lot of bandwidth with MSAA. There 
are also some minor fixes.

Please review.

Marek Olšák (7):
      gallium/u_blitter: initialize sample mask in resolve
      r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreen
      r600g: fix evergreen 8x MSAA sample positions
      r600g: cleanup names around depth decompression
      r600g: implement compression for MSAA colorbuffers for evergreen
      r600g: change programming of CB_SHADER_MASK on r600-r700
      r600g: implement MSAA for r700

 src/gallium/auxiliary/util/u_blitter.c          |   46 ++++
 src/gallium/auxiliary/util/u_blitter.h          |    5 +
 src/gallium/drivers/r600/evergreen_hw_context.c |   64 ++++++
 src/gallium/drivers/r600/evergreen_state.c      |   87 ++++++--
 src/gallium/drivers/r600/evergreend.h           |   76 ++++++-
 src/gallium/drivers/r600/r600_blit.c            |   97 ++++++++-
 src/gallium/drivers/r600/r600_hw_context.c      |   16 ++
 src/gallium/drivers/r600/r600_pipe.c            |    6 +
 src/gallium/drivers/r600/r600_pipe.h            |   16 +-
 src/gallium/drivers/r600/r600_resource.h        |   14 +-
 src/gallium/drivers/r600/r600_state.c           |  262 +++++++++++++++++++----
 src/gallium/drivers/r600/r600_state_common.c    |   45 +++-
 src/gallium/drivers/r600/r600_texture.c         |  116 +++++++++-
 src/gallium/drivers/r600/r600d.h                |   20 ++
 14 files changed, 770 insertions(+), 100 deletions(-)

Marek
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