On Thu, Aug 16, 2012 at 10:23 AM, Brian Paul <bri...@vmware.com> wrote: > On 08/15/2012 02:31 PM, Anuj Phogat wrote: >> >> On Tue, May 1, 2012 at 2:07 PM, Brian Paul <bri...@vmware.com >> <mailto:bri...@vmware.com>> wrote: >> >> When glTexImage or glCopyTexImage is called with internalFormat >> being a >> generic compressed format (like GL_COMPRESSED_RGB) we need to do >> the same >> error checks as for specific compressed formats. In particular, >> check if >> the texture target is compatible with the format. None of the texture >> compression formats we support so far work with GL_TEXTURE_1D, for >> example. >> >> See also https://bugs.freedesktop.org/show_bug.cgi?id=49124 >> >> >> Brian, generic texture compression formats with GL_TEXTURE_1D seem to >> work fine >> on i965 drivers. > > > Does that wind up using one of the DXT formats? It uses RGTC for GL_COMPRESSED_RED & GL_COMPRESSED_RG FXT for GL_COMPRESSED_RGB & GL_COMPRESSED_RGBA
> > I verified this by allowing generic texture >> >> compression formats for >> GL_TEXTURE_1D in piglit copyteximage test case and reverting the >> changes due to >> this patch on mesa. Is this an issue only on swrast? > > > That's what the bug reported, don't recall testing other drivers. > > > >> Returning >> GL_INVALID_ENUM >> error for generic texture compression formats in glTexImage1D() and >> glCopyTexImage1D() doesn't seem to follow the OpenGL >> specification. Spec does allow >> GL_INVALID_ENUM error for a similar scenario in case >> of glCompressedTexImage1D(). >> Please correct me if I'm missing something. > > > I guess I'd like to check what either NVIDIA or AMD do in some of these > cases. > > AFAIK, the various DXT, LATC, etc compressed formats are only spec'd to work > with 2D textures, not 1D. Since 1D textures are generally pretty small to > start with, there's not a lot of value in compressed 1D textures. Plus, if > a compressed 1D texture uses 4 or 8 bytes to store a 4x1 block of texels, > there's only 50% or 0% memory savings with compression. > > If you can post your patch for the piglit test I can run it with the NVIDIA > driver and see what it does. I'll send out a follow up patch for piglit test case which you can use for testing. > > -Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev