From: Ian Romanick <ian.d.roman...@intel.com>

Unlike 1.x to 2.0, OpenGL ES 3.0 is backwards compatible with 2.0.  Use the
same API flag for both.  Applications that specifically want 3.0 will specify
this using the major / minor version attributes.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
 include/GL/internal/dri_interface.h |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/GL/internal/dri_interface.h 
b/include/GL/internal/dri_interface.h
index d3a66c5..97e1a1a 100644
--- a/include/GL/internal/dri_interface.h
+++ b/include/GL/internal/dri_interface.h
@@ -800,8 +800,8 @@ struct __DRIdri2LoaderExtensionRec {
 #define __DRI_DRI2_VERSION 3
 
 #define __DRI_API_OPENGL       0       /**< OpenGL compatibility profile */
-#define __DRI_API_GLES         1
-#define __DRI_API_GLES2                2
+#define __DRI_API_GLES         1       /**< OpenGL ES 1.x */
+#define __DRI_API_GLES2                2       /**< OpenGL ES 2.0 or 3.0 */
 #define __DRI_API_OPENGL_CORE  3       /**< OpenGL 3.2+ core profile */
 
 #define __DRI_CTX_ATTRIB_MAJOR_VERSION         0
-- 
1.7.6.5

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