From: Ian Romanick <ian.d.roman...@intel.com> Unlike 1.x to 2.0, OpenGL ES 3.0 is backwards compatible with 2.0. Use the same API flag for both. Applications that specifically want 3.0 will specify this using the major / minor version attributes.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- include/GL/internal/dri_interface.h | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h index d3a66c5..97e1a1a 100644 --- a/include/GL/internal/dri_interface.h +++ b/include/GL/internal/dri_interface.h @@ -800,8 +800,8 @@ struct __DRIdri2LoaderExtensionRec { #define __DRI_DRI2_VERSION 3 #define __DRI_API_OPENGL 0 /**< OpenGL compatibility profile */ -#define __DRI_API_GLES 1 -#define __DRI_API_GLES2 2 +#define __DRI_API_GLES 1 /**< OpenGL ES 1.x */ +#define __DRI_API_GLES2 2 /**< OpenGL ES 2.0 or 3.0 */ #define __DRI_API_OPENGL_CORE 3 /**< OpenGL 3.2+ core profile */ #define __DRI_CTX_ATTRIB_MAJOR_VERSION 0 -- 1.7.6.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev